The advantages the mech brings to the table include the ability to auto-lock onto the nearest target and the potential to train missiles on up to five enemies at once, but be careful: you can still get shot down if you neglect to watch your back. Every shot you fire in strike mode depletes your flux meter, so finding the balance between your two states becomes a critical skill for success in later missions. Once you’ve gathered the right amount of flux energy from shooting down enemies and space debris, your suit can change into a nimble mech with considerably stronger firepower and the ability to quickly dash out of harms way. The relatively dull jet gameplay at the start leaves a lackluster first impression, but once the game puts you in the seat of the Strike Suit, it spreads its wings and never looks back.įrom the handful of ships you’ll pilot during the course of the game, the Strike Suit remains the most enjoyable to use for it's ability to transform and out maneuver enemy aircraft. The balance of scale and visual flourishes make you feel like a part of the action, rather than a mere observer of distant wonders.Įven the largest enemy vessels don't stand a chance against the menacing Strike Suit. Debris and casualties of war decorate the foreground while jetstreams of red and blue dance across the screen. However, rather than lean on the notion that space is a mostly empty void, each stage is replete with fantastic images of gigantic celestial bodies and gaseous nebulae that make the entire experience a joy to behold. Once you deplete your cache of ammo within individual missions, you’re out of luck since there are no items or supplies to be found in the vastness of space. Missiles that lock onto enemy aircraft have a finite supply of ammo, so it’s smarter to utilize standard machine guns or plasma rounds rather than auto-targeting every enemy from the start. Most scenarios are flexible enough that you can develop your own loadout without jeopardizing your chances of success, since that responsibility ultimately falls onto your ability to strike or flee at key moments. After a few minutes, you'll have no problem mowing down enemy ships while jetting across the battlefield, and Adams will be cleared for his return to active duty.Įach of the four ships used throughout the campaign are capable of equipping various types of guns and missiles simultaneously. ![]() The standard fighter is quite simple in that regard. The EMPs get the job done, but the lack of something like a quick barrel-roll feels like a missed opportunity for practical showmanship. Unlike the strike suit you command during much of the campaign, jets have the ability to disable incoming missiles by emitting an electromagnetic pulse. You can engage thrusters for an additional boost of speed to keep up with fleeing enemies, but topping out can also send you slightly off course due to the effects of inertia. ![]() Jets are fast, and your test fighter is no exception. Now Playing: Strike Suit Zero Video Reviewīefore acquiring the game's namesake war machine, you have to complete a few introductory tutorials in a standard fighter jet to get acclimated to the controls. By clicking 'enter', you agree to GameSpot's
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