![]() I also liked flying around and helping out at this wedding. It turns out that he needs to scoop bits of colour up and feed them into this machine to make hats for his friends. Like this one where you fly this guy through a sky filled with colours. Yeah I agree the game's at its best when it's feeding your natural desire to explore. and in others I was a huge magic carpet ferrying people around a theme park! Sometimes I felt like I was bouncing around at a miniscule molecular level. Often I'd bump into things by accident, and then how they reacted would give me a clue about what to do next.Īffirmative! I did like how this game made me feel like an intergalactic explorer! Ahahah! Each one of the game's locations was like a new alien world I was visiting. So really you just fly around and see what happens. There are buttons to speed up or slow down your worm, but that's it. Yeah it really leaves you to your own devices, and there's not really any objectives or tutorials either. And there's not much in the way of normal gameplay, is there? ![]() Other than the cartoony 2D art style, there's no real connection that I could spot between the locations. Hohokum puts you in control of a flying worm that drifts gracefully between a strange mix of dimensions. Wow, that is a lot of games! Well, I can honestly say I've never played any game quite like Hohokum. ![]() Bajo, you've played an impressive total of 12,482 games during your lifetime! I don't even know how many I've actually played! Darren, help me out!Ĭalculating. You know what, guys? One of the things I love about this job is getting to play so many games.
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